The Last of Us Part II: A Review

The Last of Us first came out in 2013 for the PlayStation 3. To me at the time, it was one of those rare videogames with an actual story to tell. It transcended the pulpy irreverence that is typical with the platform and instead, gave its characters and their narrative some weight.

I was most impressed with the game’s ending. I am sure the way I remembered it is flawed, but I’d rather pull from my lingering impressions than to be correct in my recollection: Ellie stares back at Joel after she wakes from unconsciousness. She’s no longer in the hospital they spent the entire game getting to. In fact, she’s nowhere near any of the people who were meant to help her (the Fireflies). Ellie asks Joel what happened, asks if they’ve produced a cure from her immunity. He lies and tells her that it turns out it was impossible—that there are actually many people like her in the world to no avail. Ellie looks at Joel with (what I saw as) suspicion. The game ends with that lingering shot—Ellie judging Joel.

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